- DirectX 9 support - Support of pixel and vertex shaders (version 1.1, 1.4, 2.0 and 1.1 respectively) - 300.000 polygons in a frame - 5000 - 7000 polygons per character - 16 characters at a time - Realistic shadows from multiple light sources - Normal mapping with specular bump - Selfshading - Facial animation - Motion Capture-based animation - Realistic water with distortion and refraction - Mirror surfaces - Volumetric fog with free shape - Dynamic light - Posteffects (glow, space distortion, hot air, glass) - Advanced particle system - Lightmaps calculation using Radiosity method - Reflection cubemaps - Advanced AI - Realistic physics using Ragdoll system - EAX 2.0 supported